In recent months, there are somehow suspiciously many, let’s say, antisocial games that allow you to release their internal demons to the virtual expanses. IN Carmageddon: Reincarnation We pressed clerks, old women and other pedestrians, in Hatred – senselessly and mercilessly killed all living things around. And now I came out The Masterplan, where you can arrange armed attacks on banks and shops.
Rubbing in American
Action The Masterplan It unfolds in America in the early 70s, when the president Richard Nixon (Richard Nixon) declared war on crime in general and drug dealers in particular. The main character also fell under the distribution, sat in prison, and then fled. Now he must build his criminal career at first: to put together a gang and go with accomplices along the thorny track from an attack on street kiosks to the robbery of the largest bank in the city and other thieves’ exploits.
It looks like this: on the map we choose a place where we are going to profit from cash (or drugs that are also equated with money), load the team in the minivan, go there, do our job, and then we return to the secret base, to the shelter, where to honestly lootedBucks order weapons and ammunition, as well as hire new wards. The latter are more expensive for their services, the higher they have characteristics (accuracy, speed and level of health) and cooler equipment.
In addition to money, you also need to search and collect information (advertising booklets, leaflets, notes, and so on) about other tidbits in the city where you can profit. Only after that they will appear on the map. There are more and more interesting options gradually appear, and you will have to decide where to go-rob a jewelry shop, an art gallery or appearing on a well-guarded parking lot, where a car with a large batch of cocaine is parked.
Great plan ..
In any case, it will not be easy to successfully turn out the case and was. The Masterplan –
This is a rather complicated tactical strategy with an emphasis on secretive passage. Here, of course, you can just break through and try to shoot everyone, including guards, seller and random visitors. But, firstly, in this case, you will have to unfasten a large sum of getting rid of evidence, and secondly, it is likely that someone will call the police. The cops will arrive exactly 30 seconds after receiving the signal and without unnecessary words will begin to shoot to defeat. They scorch aptly and painfully, and the dead accomplices are not revived, even if you manage to jump into the car and return to the shelter.
Therefore, it is better to act secretly and accurately. Success is a thorough study of the location: you need to look around and notice where what is located (for example, the coveted safe), where the surveillance cameras work and where they can be turned off, which doors are closed and which are open, where it is easy to penetrate the window (after breaking it up)how the guards and sellers move, and so on.
The perfect robbery in The Masterplan It looks something like this. We penetrate through the window into the closed area, wait for the seller or securities to move to where no one sees them (for example, to the toilet), stun with a blow from the back, pull the body into a secluded place, take the key to the yellow door, penetrate there, selectRed key, stealing, avoiding the enthusiasm of cameras and other guards in the field of view (they will not raise the alarm immediately, but after some time, if you stay before our eyes), along the way we break electric shields, turn off the cameras, collect useful information. And finally, we get to the red door – behind it, as a rule, is the main jackpot. In addition, on some locations you can find the shape of the guard and change into it.
Hands up! This is a robbery!
However, it often does not work out unnoticed. And here, perhaps, the main feature of the game comes into business – you can bring weapons to any person and not just make him raise his hands up, but force you to give you the keys, get out the money from the cash desk, open the door or even attack another guard. Although this is not a panacea. Employees with batons, unlike civilians, are in the pose “I give up!»Only a limited time, and then try to attack you. This trick does not work at the police. In addition, others, noticing the weapon, will immediately run to call the police.
In general, doing everything perfectly the first time is rare. There is sure anyone who will notice will be alarmed and will run to call the police very time. The game clearly confesses the rule “Repetition – Mother of Teaching”, forcing us to try again and again, to note, remember, study with our own mistakes. And actively use a pause: at any time it is allowed to turn on this mode to evaluate the situation and give instructions to all wards. Moreover, here it is allowed to form a queue and sequence of actions that a character must perform.
Lovers of virtual robberies and robberies, romantics can be congratulated on the big road: now they will hone their dubious talents not only in Payday 2, but also in The Masterplan, Enjoying both complex tactical gameplay and excellent music, stylish picture and, in general, well-reproduced atmosphere of the 70s.
Pros: a difficult but fascinating gameplay, which implies complete freedom in achieving the goal;well -chosen music;The atmosphere of the 70s is felt.
Cons: The game is missing more diverse missions and some advanced opportunities like hide and seek in a closet or distracting maneuvers.